/*
	File:		EntityCreator.cpp
	Author:		dmonroe
	Date:		11/27/2012
	Copyright:	Full Sail University

	Purpose:	Function to create base game object
*/

#include "Entity.h"


//******************************************************************
// CREATE ENTITY
IEntity* CreateEntity( void* pData )
{
	CEntity* pEntity = new CEntity();

	// TODO: Set data members


	return pEntity;
}
//******************************************************************
